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Lenovo Introduces New Portfolio of Smarter Technology for Education with VR Classroom 2

Lenovo solutions for education feature tailored devices suited for the broad range of form factors and use cases schools need in today’s digital learning ecosystem.



Lenovo™ is introducing its new portfolio of technology for education at the 40th annual Future of Education Technology Conference® (FETC) in Miami. New solutions include the Lenovo VR Classroom 2, as well as laptops and tablets specially tailored for learning and teaching.


Lenovo education technology experts are also presenting insights on new experiences and trends at FETC®, including the development and benefits of esports in education, as well as smarter classroom orchestration.


As a leading provider of educational technology, Lenovo is committed to building smarter technology to empower students and teachers through personalized education solutions. A trusted technology partner to institutions around the world, Lenovo is enabling new models of teaching, learning and collaborating through cutting-edge solutions, all while managing cost, efficiency, and security.


Introducing the Lenovo VR Classroom 2



Lenovo is introducing VR Classroom 2, an even smarter solution that empowers teachers and administrators to easily integrate virtual reality lessons into their curriculum. With new classroom management tools for teachers, Lenovo VR Classroom 2 is transforming immersive education by making it easier than ever to get started and keep students in sync.


Lenovo VR Classroom 2 is a complete solution for teaching with VR, providing fully integrated hardware, content, training, and support designed specifically for middle schools and high schools.


The solution comes with a new headset and content management system, as well as diverse curriculum-mapped experiences, including STEM, virtual tours, and career exploration. Lenovo VR Classroom 2 is powered by the ThinkReality™ platform, making it simple for IT staff to deploy a fleet of headsets. Lenovo VR Classroom 2 also uses LanSchool™ to enable teachers to confidently deploy VR to their classes.


Online ­and­ onsite training plus all-in-one support­ take­ this VR education solution to the top of the class. Optional hardware, accessories, and professional development are available.



“Preparing young people for the careers of tomorrow requires smarter technology and a reliable partner to support deployment. Teachers value the unbounded possibilities VR experiences bring to students when it is to easy-to-use and fully supported,”

said Rich Henderson, Director of Global Education Solutions at Lenovo.


“Whether it’s taking a virtual field trip inside DNA strands to teach a unit on genetic engineering, or a guided tour of the Colosseum in Ancient Rome in history class – Lenovo’s VR Classroom 2 offers a seamless journey for educators and students.”


The Lenovo VR Classroom 2 will be available in March 2020, contact your Memory Bank Computers Lenovo representative today for more information.


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